
Follow the tale of the journeyman Joe Steve and guide him as he fights to uncover the truth in a future wreaked by ecological devastation and controlled by a corporation with ulterior motives. Allegiances shift, lifelong friends are made, revelations come to light, several action-packed encounters whiz by and an adventure of the highest order is experienced as he travels the railroad all across his once-great land. The game is currently in development for the PC platform.
As a small focused team, one of the first things we did was discard any concept of hard-line specialisation and work towards becoming adept at all the tasks relevant to the development of our game, cementing our position as an independent and self-reliant company. We use our internally-built 3d graphics engine Psylver for all rendering, and everything from initial ideas and concept art to programming, designing and generating game assets is done in-house. This way, any future collaboration with a third party will be on level footing, as equals.
Ad-hoc formulas have never cut it for us. We mean for our games to be an experience that we, as creators, can share with eventual players. That way, we can infuse it with our own interests and experiences, and give it a personality of its own, rather than treat it like some assembly-line product.
From the majesty of the open landscapes to dusty towns, desert colonies and military outposts, all our settings and characters have a distinctive aesthetic treatment. The look is dependent on a number of factors, from individual personalities to the social climate of the setting. Thanks to the combination of our attention to detail as artists and the robust capabilities of our graphics engine, the player is rewarded with a lush visual experience.
A look at some of the people and places you're likely to see in Darkrail.